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Soccer Rules

Soccer Rules

Fixed Odds

Outright Betting
A bet on who will win the tournament. Place betting may be offered.

If a team does not start the tournament then bets on that team will be voided and stakes refunded. A scratching and deduction rule may apply.

90 Minute Match Betting
All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal. Some matches play 80 minutes but will still appear as 90 minutes on our website. Therefore, the matches will be settled according to the full time result as long as a minimum of 80 minutes is played - including injury time and stoppage time but not extra time.

An unplayed or postponed match will void unless it is played within 48 hours in which case the bet will stand unless cancelled by mutual consent.

Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand for example, first team to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment.

Draw No Bet
A bet where the stakes are refunded should there be a draw.

Double Chance
A bet where you have two chances to win.

There will be 3 selections offered. The home team + Draw, the away team + Draw or home team + away team. There will always be two winners but dead heat rules do not apply as the odds included the prices of the other selections.

Half Time - Full Time
A bet on what the result will be at half time and then at the full time.

Over/Under Markets
A bet on what the total goals in the match will be. Markets may be offered at 0.5, 1.5, 2.5 goals etc. This is a 2-way market and the total goals will either be under or over the quoted amount of goals.

Any extra time played to separate teams after a draw in the knockout stage of a competition do not count for any of the 90 minute quotes. Separate quotes will be given for cases where extra time is played.

Supremacy
A spread on which side will win the match and the margin of victory.

This market will be settled on the final score.

Stop Loss: 5 points

Note: This market can have a negative result and is a supremacy market where the favourite is listed first (buy)and the underdog(sell) second.

Total Goals
A spread on what the combined score of both teams will be.

This market will be settled on the final scores.

Stop Loss: 5 points

Time of 1st Goal
This is a spread on the minute in which the first goal in the match will be scored. Penalties are included.

If 7 minutes and 49 seconds have elapsed then the goal is scored in the 8th minute. If no goal is scored, then the make-up is 90. This is the maximum make-up for the bet and used in place of a stop loss/win.

Time of 1st Team Goal
Same as above.

Home Win to Nil
Bet on whether the Home team will win the game without conceding a goal.

Away Win to Nil
Bet on whether the Away team will win the game without conceding a goal.

Shirt Numbers
This is a spread on the sum of all the goal scorers’ jersey numbers in the match. If a player changes his jersey his original number will apply. If a player starts the match with a Jersey number that is inconsistent with his position, then the correct number for that position will apply. The maximum jersey number is 23. If there are no goals the result is 0.

Stop Loss: 50 points

First Goal Interval 10
The '10' in the title of the market refers to the market offering betting options on a goal being scored in ten minute intervals. If you select the 'None' option, there must be no goals throughout the entire game. If you select '1-10' then a goal must be scored from the first minute to the 10th minute, for you to win your bet.

First Goal Interval 15
The '15' in the title of the market refers to the market offering betting options on a goal being scored in fifteen minute intervals. If you select the 'None' option, there must be no goals throughout the entire game. If you select '1-15' then a goal must be scored from the first minute to the 15th minute, for you to win your bet.

Winning Margins
Bet on the winning margin of the one side over the other. Determine the exact amount of goals they will win by. Only goals scored during the full 90 minutes of play (not extra time or penalty shootout after the final whistle) will count toward this market.

European Handicaps
You bet on the result of a match after adjusting for the handicap. If the handicap is a whole number, then both teams and the draw are quoted. If the handicap is not a whole number, then only the two teams are quoted. You can calculate the result of a handicap bet by adding the handicap to the team’s score at full-time to determine the winning outcome.

Disciplinary Sanctions
'Bookings' refers to yellow cards and only yellow cards. If a player receives a straight red card, this will not be added towards the number of bookings for that given game. The yellow card is used to communicate that a player, substitute or substituted player has been cautioned.

Match Bookings
Bet on which team will have the most bookings (yellow cards and red cards) in the match. Yellow card counts as 1, red card counts as 2.

Special Markets
For enhanced multiples and top doubles, trebles and accumulators the special markets apply to single bets only.